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OpenGL Game Programming, 1st Ed.
Kevin HawkinsDave Astle2002
Part 1: Introduction to OpenGL and DirectX 1. The Exploration Begins: OpenGL and DirectX 2. Using Windows with OpenGL 3. An Overview of 3D Graphics Theory Part 2: Using OpenGL 4. OpenGL States and Primitives 5. Coordinating Transformation and OpenGL Matrices 6. Adding Colors, Blending, and Lighting 7. Bitmaps and Images with OpenGL 8. Texture Mapping 9. Advanced Texture Mapping 10. Display Lists and Vertex Arrays 11. Displaying Text 12. OpenGL Buffers 13. OpenGL Quadrics 14. Curves and Surfaces 15. Special Effects Part 3: Building a Game 16. Using DirectX: Direct Input 17. Using DirectX Audio 18. Working with 3D Models 19. Physics Modeling with OpenGL 20. Building a Game Engine 21. Making a Game: A Time to Kill Appendix A: Online Resources Appendix B: Using the CD
Course Technology PTR - CENGAGESISBN: 0761533303   PGS: 808List: 59.99     YOUR PRICE: 56.99

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OPAMP Technical Books
1033 N. Sycamore Avenue
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