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Keywords: GRAPHIC COMPUTER
Your search found 78 books Now viewing Books 1 - 25 In stock items ship IMMEDIATELY. Other titles usually ship within 2-3 days. |
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| 3D Computer Graphics, 1st Ed. | |||||||
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| 1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A: mathematics background; Appendix B: RayTracing software package. | |||||||
| CAMBRIDGE UNIVERSITY PRESS | ISBN-10: 0511075391 ISBN-13: 9780511075391 | PGS: N/A | List: 56.00 YOUR PRICE: 56.00 | ||||
| 3D Computer Graphics, 3rd Ed. | |||||||
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1. Mathematical fundamentals of computer graphics | |||||||
| Addison Wesley - PEARSON | S | ISBN-10: 0201398559 ISBN-13: 9780201398557 | PGS: N/A | List: 76.00 YOUR PRICE: 72.20 | |||
| Advances in Computer Graphics and Computer Vision | |||||||
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| This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics, | |||||||
| SPRINGER VERLAG | S | ISBN-10: 3540752721 ISBN-13: 9783540752721 | PGS: N/A | List: 89.95 YOUR PRICE: 85.45 | |||
| An Integrated Introduction to Computer Graphics and Geometric Modeling, 1st Ed. | |||||||
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| CRC - TAYLOR & FRANCIS | H | ISBN-10: 143980334X ISBN-13: 9781439803349 | PGS: 574 | List: 89.95 YOUR PRICE: 85.45 | |||
| An Introduction to Computer Graphics and Creative 3-D Environments | |||||||
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This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. | |||||||
| SPRINGER VERLAG | H | ISBN-10: 1848000414 ISBN-13: 9781848000414 | PGS: N/A | List: 69.95 YOUR PRICE: 66.45 | |||
| An Introduction to Splines for Use in Computer Graphics and Geometric Modeling | |||||||
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As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities. | |||||||
| Morgan Kaufmann - ELSEVIER | S | ISBN-10: 1558604006 ISBN-13: 9781558604001 | PGS: 476 | List: 94.95 YOUR PRICE: 90.20 | |||
| Applied Geometry for Computer Graphics and CAD | |||||||
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Focussing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). New features in this revised and updated edition include: the applicat, | |||||||
| SPRINGER VERLAG | S | ISBN-10: 1852338015 ISBN-13: 9781852338015 | PGS: N/A | List: 39.95 YOUR PRICE: 37.95 | |||
| Artificial Intelligence Techniques for Computer Graphics | |||||||
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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unkno, | |||||||
| SPRINGER VERLAG | H | ISBN-10: 3540851271 ISBN-13: 9783540851271 | PGS: N/A | List: 129.00 YOUR PRICE: 122.55 | |||
| Bibliographic Access to Medieval and Renaissance Manuscripts: A Survey of Computerized Data Bases and Information Servic | |||||||
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| Routledge - TAYLOR & FRANCIS | ISBN-10: 0789060485 ISBN-13: 9780789060488 | PGS: 196 | List: 57.95 YOUR PRICE: 55.05 | ||||
| CG 101: A Computer Graphics Industry Reference | |||||||
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| New Riders Press - PEARSON | ISBN-10: 073570046X ISBN-13: 9780735700468 | PGS: N/A | List: 39.99 YOUR PRICE: 37.99 | ||||
| Computational Geometry and Computer Graphics in C++, 1st Ed. | |||||||
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I. BASICS. 1. Introduction.
Framework. Our Use of the C++ Language. Robustness. 2. Analys | |||||||
| Prentice Hall - PEARSON | S | ISBN-10: 0132908425 ISBN-13: 9780132908429 | PGS: N/A | List: 106.20 YOUR PRICE: 100.89 | |||
| COMPUTER GRAPHICS & ANIMATION DICTIONARY | |||||||
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| GGC PUBLISHING | S | ISBN-10: 1589650050 ISBN-13: 9781589650053 | PGS: 255 | List: 24.95 YOUR PRICE: 23.70 | |||
| Computer Graphics (CGI '97) , 1997 International | |||||||
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| Rendering; HCI in Virtual Environments; Modeling; Networked Virtual Environments; Curves and Surfaces; Graphics Architectures = Simulation = Virtual Reality Support Systems | |||||||
| IEEE | S | ISBN-10: 0818678259 ISBN-13: 9780818678257 | PGS: 272 | List: 115.00 YOUR PRICE: 109.25 | |||
| Computer Graphics and Geometric Modelling | |||||||
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| Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modeling: Mathematics c, From the contents. Linear Algebra Topics.- Affine Geometry.- Projective Geometry.- Advanced Calculus Topics.- Point Set Topology.- Combinatorial Topology.- Algebraic Topology.- Differential Topology.- Differential Geometry.- Algebraic Geometry.- Appendice | |||||||
| SPRINGER VERLAG | H | ISBN-10: 1852338176 ISBN-13: 9781852338176 | PGS: N/A | List: 79.95 YOUR PRICE: 75.95 | |||
| Computer Graphics and Geometric Modelling | |||||||
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| Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modeling: Implementatio, From the contents. Introduction.- Raster Algorithms.- Clipping.- Transformations and the Graphics Pipeline.- Approaches to Geometric Modelling.- Basic Geometric Modeling Tools.- Visible Surface Algorithms.- Colour.- Illumination and Shading.- Rendering Te | |||||||
| SPRINGER VERLAG | H | ISBN-10: 1852338183 ISBN-13: 9781852338183 | PGS: N/A | List: 89.95 YOUR PRICE: 85.45 | |||
| Computer Graphics Companion | |||||||
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| Preface. List of Contributors. Introduction. 1 General Issues. Computer Graphics Principles (McConnell). Graphic Design in New Media (O'Connell). Color as a Language of Design (O'Connell). Display Monitor (Raikes). Interactive Input Devices (McConnell). Graphics Standards (Carson). Image Compression (Motta, Rizzo and Storer). Computer Vision (Walters). Image Processing (Trivedi). 2 Entertainment. Computers in the Entertainment Industry (Anderson revised by Wilson). Computer Art (Lovejoy). Arcade Games (Reid-Green). Videogames (Reid-Green and Herman). Computer Animation (Hodgins and O'Brien). 3 Science and Engineering. Scientific Applications (Reilly). Scientific Visualization (Rhyne). Biocomputing (Witten). Medical Imaging (Huang). Computerized Tomagraphy (Herman). Geographic Informaton Systems (GIS) (Goodchild). Fractals (Saupe). Computational Geometry (Skiena). Computer-Aided Design/Computer-Aided Manufacturing (CAD/CAM) (Flachsbart, Shuey and Peters). Conmputer-Aided Engineering (MacKrell and Herzog). 4 Other Applications. User Interface (Jacob). Virtual Reality (Cockayne). Artificial Life (Liekens). Multimedia (Little). World Wide Web (Berghel). Desktop Publishing (Brown). Markup Languages (Ressler). Simulation (Smith). 5 Seven Specialist Profiles. Carolina Cruz Neira, Iowa State University. Mike Goslin, Walt Disney Imagineering. Jessica K Hodgins, Carnegie Mellon University. Jan Moorman, The 401 (k) Company. Holly Rushmeier, IBM TJ Watson Research Center. Gary Tarolli, NVIDIA. Michael Ragsdale Wright, Artist. 6 Web Resources. Index. | |||||||
| JOHN WILEY & SONS | H | ISBN-10: 0470865164 ISBN-13: 9780470865163 | PGS: 388 | List: 115.00 YOUR PRICE: 109.25 | |||
| Computer Graphics Dictionary, 1st Ed. | |||||||
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| The popularity of special effects movies and the video game industry has introduced thousands of new terms, techniques, and software applications to both the computing professional and the general user. Unfortunately, these graphics creations represent a convergence of expertise from several different subject areas, resulting in a lack of familiarity with many terms. This unique dictionary includes over 4,000 definitions and illustrations from the computer graphics world, including those from digital filmmaking, animation, programming, mathematics, holography, photorealism, lighting, character creation, game development, modeling, and more. | |||||||
| Charles River Media - CENGAGE | H | ISBN-10: 1584500190 ISBN-13: 9781584500193 | PGS: 460 | List: 49.95 YOUR PRICE: 47.45 | |||
| Computer Graphics for Artists: An Introduction | |||||||
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Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics Opening with the first and most basic elements of computer graphics,, Introduction.- 3D1: Introduction to 3D Modeling.- Clean Geometry.- Measurements.- Design and Reference.- Basic Modeling Tools.- Resolution.- Texture Coordinates.- Conclusion, Part one: 3D1.- 3D2: Optimization and Surfaces.- Observation.- Optimization.- | |||||||
| SPRINGER VERLAG | S | ISBN-10: 1848001404 ISBN-13: 9781848001404 | PGS: N/A | List: 59.95 YOUR PRICE: 56.95 | |||
| Computer Graphics for Java Programmers, 2nd Edition | |||||||
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| Preface.@p1 Elementary Concepts.@p1.1 Lines, Coordinates and Pixels.@p1.2 The Boundaries of Filled Regions.@p1.3 Logical Coordinates.@p1.4 Anisotropic and Isotropic Mapping Modes.@p1.5 Defining a Polygon by Using the Mouse.@pExercises.@p2 Applied Geometry.@p2.1 Vectors.@p2.2 Inner Product.@p2.3 Determinants.@p2.4 Vector Product.@p2.5 The Orientation of Three Points.@p2.6 Polygons.@p2.7 The Area of a Polygon.@p2.8 Point-in-Triangle Test.@p2.9 Point-in-Polygon Test.@p2.10 Point-on-Line Test.@p2.11 Distance Between a Point and a Line.@p2.12 Projection of a Point on a Line.@p2.13 Triangulation of Polygons.@pExercises.@p3 Geometrical Transformations.@p3.1 Matrix Multiplication.@p3.2 Linear Transformations.@p3.3 Translations.@p3.4 Homogeneous Coordinates.@p3.5 Inverse Transformations and Matrix Inversion.@p3.6 Rotation About an Arbitrary Point.@p3.7 Changing the Coordinate System.@p3.8 Rotations About 3D Coordinate Axes.@p3.9 Rotation About an Arbitrary Axis.@pExercises.@p4 Some Classic Algorithms.@p4.1 Bresenham's Algorithm for Line Drawing.@p4.2 Doubling the Line-Drawing Speed.@p4.3 Circles.@p4.4 Cohen-Sutherland Line Clipping.@p4.5 Sutherland-Hodgman Polygon Clipping.@p4.6 Bézier Curves.@p4.7 B-Spline Curve Fitting.@pExercises.@p5 Perspective.@p5.1 Introduction.@p5.2 The Viewing Transformation.@p5.3 The Perspective Transformation.@p5.4 A Cube in Perspective.@p5.5 Some Useful Classes.@p5.6 A General Program for Wire-Frame Models.@pExercises.@p6 Hidden-Line Elimination.@p6.1 Line Segments and Triangles.@p6.2 Tests for Visibility.@p6.3 Specification and Representation of 3D Objects.@p6.4 Holes and Invisible Line Segments.@p6.5 Individual Faces and Line Segments.@p6.6 Automatic Generation of Object Specification.@p6.7 Hidden-Line Elimination with HP-GL Output.@p6.8 Implementation.@pExercises.@p7 Hidden-Face Elimination.@p7.1 Back-Face Culling.@p7.2 Coloring Individual Faces.@p7.3 Painter's Algorithm.@p7.4 Z-Buffer Algorithm.@pExercises.@p8 Fractals.@p8.1 Introduction.@p8.2 Koch Curves.@p8.3 String Grammars.@p8.4. Mandelbrot and Julia Sets.@pExercises.@pAppendix A Linear Interpolation of 1/z.@pAppendix B A Note on Event Handling.@pAppendix C File Obj3D.java.@pAppendix D Class CvHLines.java.@pAppendix E Some Applications.@pE.1 Platonic Solids.@pE.2 Sphere Representations.@pE.3 A Torus.@pE.4 Beams in a Spiral.@pE.5 Functions of Two Variables.@pAppendix F Hints and Solutions to Exercises.@pBibliography. | |||||||
| WILEY | S | ISBN-10: 0470031603 ISBN-13: 9780470031605 | PGS: 392 | List: 70.95 YOUR PRICE: 67.40 | |||
| Computer Graphics for Landscape Architects: An Introduction, 1st Ed. | |||||||
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| This book is an indispensable resource for Landscape Architecture students, beginning Landscape Architecture professionals, and current Landscape Architecture professionals who have not been able to make the transition from traditional graphics to computer graphics. This step-by-step guide is filled with visual screen shots, tutorials, and specific examples from the field.Chapter 1: Auto CAD Chapter 2: Auto CAD to Sketch Up Chapter 3: Auto CAD to Adobe Photoshop CS2 Chapter 4: Adobe Photoshop CSD Photomontage Chapter 5: In Design Chapter 6: Color Rendering Charrettes Index | |||||||
| CENGAGE Delmar Learning | H | ISBN-10: 1418065250 ISBN-13: 9781418065256 | PGS: 336 | List: 94.95 YOUR PRICE: 90.20 | |||
| Computer Graphics International (CGI '98), 1998 | |||||||
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| Contents: Rendering; HCI in Virtual Environments; Modeling; Networked Virtual Environments; Curves and Surfaces; Graphics Architectures; Simulation; Virtual Reality Support Systems; | |||||||
| IEEE | S | ISBN-10: 0818684453 ISBN-13: 9780818684456 | PGS: 500 | List: 125.00 YOUR PRICE: 118.75 | |||
| Computer Graphics International (CGI '99), 1999 | |||||||
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| From Synthesis to Analysis: Fitting Human Animation Models to Image Data; Effective Volume Sampling of Solid Models using Distance Measures; Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects; A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces; Visualization and Virtual Reality for Art and Science; Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture; Behavior-Friendly Graphics; Time Warping of Audio Signals; Object Reconstruction from Slices for Vision; Generating Motion Fields of Complex Scenes; Interactive Specification of 3D Displacement Vectors using Arcball; A Technique for Precise Depth Representation in Stereoscopic Display; A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization; Virtual Laboratory: An Interactive Software Environment for Computer Graphics; Interactive 3D Landscape Visualization: Improved Realism through use of Remote Sensing Data and Geoinformation; Islamic Symmetric Pattern Generation based on Group Theory; Homotopy Modeling as World Modeling; Social and Industrial Impacts of Homotopy Modeling; Homotopical Modeling as the Basis of New CAD Standard Homotopy CAD for Collaboration Engineering; Homotopy and Intellectual Property; Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers; Time-Dependent Parametric Surface Models of the Human Heart; A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces; Monotonic Cubic Spline Interpolation; Edge Extraction for Adaptive Mesh Construction; Near-Optimal Adaptive Polygonization; Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes | |||||||
| IEEE | S | ISBN-10: 0769501850 ISBN-13: 9780769501857 | PGS: 200 | List: 115.00 YOUR PRICE: 109.25 | |||
| Computer Graphics Using Java 2D and 3D, 1st Ed. | |||||||
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1. Introduction. 2. Mathematical Background for Computer Graphics. 3. 2D Graphics. 4. Advanced 2D Topics. 5. Basic 3D Graphics. 6. Graphics Content. 7. Geometric Transformation. 8. Views. 9. Lighting and Texturing. 10. Behavior and Interaction. 11. Animation. 12. Additional 3D Topics. Index. | |||||||
| Prentice Hall - PEARSON | S | ISBN-10: 0130351180 ISBN-13: 9780130351180 | PGS: N/A | List: 123.60 YOUR PRICE: 117.42 | |||
| Computer Graphics Using Open GL, 3rd Ed. | ||||||||
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CONTENTS Chapter 1 Introduction to Computer Graphics1.1 What is Computer Graphics? Prentice Hall - PEARSON | H | ISBN-10: 0131496700 ISBN-13: 9780131496705 | PGS: N/A | List: 133.00 YOUR PRICE: 126.35 | ||||
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Your search found 78 books Now viewing Books 1 - 25 In stock items ship IMMEDIATELY. Other titles usually ship within 2-3 days. |
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