OPAMP Opamp Technical Books
1033 N. Sycamore Ave.
Los Angeles, CA 90038
WWW.OPAMP.COM
1 - 800 - 468 - 4322

8:00am-4:30pm M-F
9:00am-5:30pm Sat
  • DISCOUNTS APPLY TO SHIPPED ORDERS ONLY!
  • Price and Availability subject to change.
  • We confirm your order status by e-mail.
 

Keywords: GRAPHIC COMPUTER
Your search found 78 books
Now viewing Books 1 - 25
In stock items ship IMMEDIATELY.
Other titles usually ship within 2-3 days.

3D Computer Graphics
Samuel R. Buss2003
1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination, and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A. Mathematics background; Appendix B. RayTracing software package.
CAMBRIDGE UNIV. PRESSHISBN-10: 0521821037
ISBN-13: 9780521821032
  PGS: N/AList: 70.00     YOUR PRICE: 70.00

3D Computer Graphics, 1st Ed.
Samuel R. Buss
1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A: mathematics background; Appendix B: RayTracing software package.
CAMBRIDGE UNIVERSITY PRESSISBN-10: 0511075391
ISBN-13: 9780511075391
  PGS: N/AList: 56.00     YOUR PRICE: 56.00

3D Computer Graphics, 3rd Ed.
Watt, Alan2000

1. Mathematical fundamentals of computer graphics
2. Representation and modelling of 3D objects (1)
3. Representation and modelling of 3D objects (2)
4. Representation and rendering
5. The graphics pipeline (1) geometric operations
6. The graphics pipeline (2) rendering or algorithmic processes
7. Simulating light-object interaction: local reflection models
8. Mapping techniques
9. Geometric shadows
10. Global illumination
11. The radiosity method
12. Ray tracing strategies
13. Volume rendering
14. Anti-aliasing theory and practice
15. Colour and computer graphics
16. Image-based rendering and photo-modelling
17. Computer animation
18. Comparative image study

Addison Wesley - PEARSONSISBN-10: 0201398559
ISBN-13: 9780201398557
  PGS: N/AList: 76.00     YOUR PRICE: 72.20

Advances in Computer Graphics and Computer Vision
BRAZ2007
This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics,
SPRINGER VERLAGSISBN-10: 3540752721
ISBN-13: 9783540752721
  PGS: N/AList: 89.95     YOUR PRICE: 85.45

An Integrated Introduction to Computer Graphics and Geometric Modeling, 1st Ed.
Goldman, Ronald2009
CRC - TAYLOR & FRANCISHISBN-10: 143980334X
ISBN-13: 9781439803349
  PGS: 574List: 89.95     YOUR PRICE: 85.45

An Introduction to Computer Graphics and Creative 3-D Environments
BLUNDELL2008

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others.

SPRINGER VERLAGHISBN-10: 1848000414
ISBN-13: 9781848000414
  PGS: N/AList: 69.95     YOUR PRICE: 66.45

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
Barsky1995

As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches.



An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities.

Morgan Kaufmann - ELSEVIERSISBN-10: 1558604006
ISBN-13: 9781558604001
  PGS: 476List: 94.95     YOUR PRICE: 90.20

Applied Geometry for Computer Graphics and CAD
MARSH2004

Focussing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD).

New features in this revised and updated edition include: the applicat,

SPRINGER VERLAGSISBN-10: 1852338015
ISBN-13: 9781852338015
  PGS: N/AList: 39.95     YOUR PRICE: 37.95

Artificial Intelligence Techniques for Computer Graphics
PLEMENOS2008

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unkno,

SPRINGER VERLAGHISBN-10: 3540851271
ISBN-13: 9783540851271
  PGS: N/AList: 129.00     YOUR PRICE: 122.55

Bibliographic Access to Medieval and Renaissance Manuscripts: A Survey of Computerized Data Bases and Information Servic
Stevens, Wesley M1996
Routledge - TAYLOR & FRANCISISBN-10: 0789060485
ISBN-13: 9780789060488
  PGS: 196List: 57.95     YOUR PRICE: 55.05

CG 101: A Computer Graphics Industry Reference
Masson, Terrence1999
New Riders Press - PEARSONISBN-10: 073570046X
ISBN-13: 9780735700468
  PGS: N/AList: 39.99     YOUR PRICE: 37.99

Computational Geometry and Computer Graphics in C++, 1st Ed.
Laszlo, Michael1996

I. BASICS.

1. Introduction.

Framework. Our Use of the C++ Language. Robustness.

2. Analys
Prentice Hall - PEARSONSISBN-10: 0132908425
ISBN-13: 9780132908429
  PGS: N/AList: 106.20     YOUR PRICE: 100.89

COMPUTER GRAPHICS & ANIMATION DICTIONARY
CARTH GARDNER2003
GGC PUBLISHINGSISBN-10: 1589650050
ISBN-13: 9781589650053
  PGS: 255List: 24.95     YOUR PRICE: 23.70

Computer Graphics (CGI '97) , 1997 International
IEEE1997
Rendering; HCI in Virtual Environments; Modeling; Networked Virtual Environments; Curves and Surfaces; Graphics Architectures = Simulation = Virtual Reality Support Systems
IEEESISBN-10: 0818678259
ISBN-13: 9780818678257
  PGS: 272List: 115.00     YOUR PRICE: 109.25

Computer Graphics and Geometric Modelling
AGOSTON2005
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modeling: Mathematics c, From the contents. Linear Algebra Topics.- Affine Geometry.- Projective Geometry.- Advanced Calculus Topics.- Point Set Topology.- Combinatorial Topology.- Algebraic Topology.- Differential Topology.- Differential Geometry.- Algebraic Geometry.- Appendice
SPRINGER VERLAGHISBN-10: 1852338176
ISBN-13: 9781852338176
  PGS: N/AList: 79.95     YOUR PRICE: 75.95

Computer Graphics and Geometric Modelling
AGOSTON2005
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modeling: Implementatio, From the contents. Introduction.- Raster Algorithms.- Clipping.- Transformations and the Graphics Pipeline.- Approaches to Geometric Modelling.- Basic Geometric Modeling Tools.- Visible Surface Algorithms.- Colour.- Illumination and Shading.- Rendering Te
SPRINGER VERLAGHISBN-10: 1852338183
ISBN-13: 9781852338183
  PGS: N/AList: 89.95     YOUR PRICE: 85.45

Computer Graphics Companion
Editor: Jeffrey J. McConnell (Canisius2002
Preface. List of Contributors. Introduction. 1  General Issues. Computer Graphics Principles (McConnell). Graphic Design in New Media (O'Connell). Color as a Language of Design (O'Connell). Display Monitor (Raikes). Interactive Input Devices (McConnell). Graphics Standards (Carson). Image Compression (Motta, Rizzo and Storer). Computer Vision (Walters). Image Processing (Trivedi). 2  Entertainment. Computers in the Entertainment Industry (Anderson revised by Wilson). Computer Art (Lovejoy). Arcade Games (Reid-Green). Videogames (Reid-Green and Herman). Computer Animation (Hodgins and O'Brien). 3  Science and Engineering. Scientific Applications (Reilly). Scientific Visualization (Rhyne). Biocomputing (Witten). Medical Imaging (Huang). Computerized Tomagraphy (Herman). Geographic Informaton Systems (GIS) (Goodchild). Fractals (Saupe). Computational Geometry (Skiena). Computer-Aided Design/Computer-Aided Manufacturing (CAD/CAM) (Flachsbart, Shuey and Peters). Conmputer-Aided Engineering (MacKrell and Herzog). 4  Other Applications. User Interface (Jacob). Virtual Reality (Cockayne). Artificial Life (Liekens). Multimedia (Little). World Wide Web (Berghel). Desktop Publishing (Brown). Markup Languages (Ressler). Simulation (Smith). 5  Seven Specialist Profiles. Carolina Cruz Neira, Iowa State University. Mike Goslin, Walt Disney Imagineering. Jessica K Hodgins, Carnegie Mellon University. Jan Moorman, The 401 (k) Company. Holly Rushmeier, IBM TJ Watson Research Center. Gary Tarolli, NVIDIA. Michael Ragsdale Wright, Artist. 6  Web Resources. Index.  
JOHN WILEY & SONSHISBN-10: 0470865164
ISBN-13: 9780470865163
  PGS: 388List: 115.00     YOUR PRICE: 109.25

Computer Graphics Dictionary, 1st Ed.
Roger Stevens2002
The popularity of special effects movies and the video game industry has introduced thousands of new terms, techniques, and software applications to both the computing professional and the general user. Unfortunately, these graphics creations represent a convergence of expertise from several different subject areas, resulting in a lack of familiarity with many terms. This unique dictionary includes over 4,000 definitions and illustrations from the computer graphics world, including those from digital filmmaking, animation, programming, mathematics, holography, photorealism, lighting, character creation, game development, modeling, and more.
Charles River Media - CENGAGEHISBN-10: 1584500190
ISBN-13: 9781584500193
  PGS: 460List: 49.95     YOUR PRICE: 47.45

Computer Graphics for Artists: An Introduction
PAQUETTE2008

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics

Opening with the first and most basic elements of computer graphics,,

Introduction.- 3D1: Introduction to 3D Modeling.- Clean Geometry.- Measurements.- Design and Reference.- Basic Modeling Tools.- Resolution.- Texture Coordinates.- Conclusion, Part one: 3D1.- 3D2: Optimization and Surfaces.- Observation.- Optimization.-

SPRINGER VERLAGSISBN-10: 1848001404
ISBN-13: 9781848001404
  PGS: N/AList: 59.95     YOUR PRICE: 56.95

Computer Graphics for Java Programmers, 2nd Edition
Leen Ammeraal (Hogeschool Utrecht, The N2007
Preface.@p1 Elementary Concepts.@p1.1 Lines, Coordinates and Pixels.@p1.2 The Boundaries of Filled Regions.@p1.3 Logical Coordinates.@p1.4 Anisotropic and Isotropic Mapping Modes.@p1.5 Defining a Polygon by Using the Mouse.@pExercises.@p2 Applied Geometry.@p2.1 Vectors.@p2.2 Inner Product.@p2.3 Determinants.@p2.4 Vector Product.@p2.5 The Orientation of Three Points.@p2.6 Polygons.@p2.7 The Area of a Polygon.@p2.8 Point-in-Triangle Test.@p2.9 Point-in-Polygon Test.@p2.10 Point-on-Line Test.@p2.11 Distance Between a Point and a Line.@p2.12 Projection of a Point on a Line.@p2.13 Triangulation of Polygons.@pExercises.@p3 Geometrical Transformations.@p3.1 Matrix Multiplication.@p3.2 Linear Transformations.@p3.3 Translations.@p3.4 Homogeneous Coordinates.@p3.5 Inverse Transformations and Matrix Inversion.@p3.6 Rotation About an Arbitrary Point.@p3.7 Changing the Coordinate System.@p3.8 Rotations About 3D Coordinate Axes.@p3.9 Rotation About an Arbitrary Axis.@pExercises.@p4 Some Classic Algorithms.@p4.1 Bresenham's Algorithm for Line Drawing.@p4.2 Doubling the Line-Drawing Speed.@p4.3 Circles.@p4.4 Cohen-Sutherland Line Clipping.@p4.5 Sutherland-Hodgman Polygon Clipping.@p4.6 Bézier Curves.@p4.7 B-Spline Curve Fitting.@pExercises.@p5 Perspective.@p5.1 Introduction.@p5.2 The Viewing Transformation.@p5.3 The Perspective Transformation.@p5.4 A Cube in Perspective.@p5.5 Some Useful Classes.@p5.6 A General Program for Wire-Frame Models.@pExercises.@p6 Hidden-Line Elimination.@p6.1 Line Segments and Triangles.@p6.2 Tests for Visibility.@p6.3 Specification and Representation of 3D Objects.@p6.4 Holes and Invisible Line Segments.@p6.5 Individual Faces and Line Segments.@p6.6 Automatic Generation of Object Specification.@p6.7 Hidden-Line Elimination with HP-GL Output.@p6.8 Implementation.@pExercises.@p7 Hidden-Face Elimination.@p7.1 Back-Face Culling.@p7.2 Coloring Individual Faces.@p7.3 Painter's Algorithm.@p7.4 Z-Buffer Algorithm.@pExercises.@p8 Fractals.@p8.1 Introduction.@p8.2 Koch Curves.@p8.3 String Grammars.@p8.4. Mandelbrot and Julia Sets.@pExercises.@pAppendix A Linear Interpolation of 1/z.@pAppendix B A Note on Event Handling.@pAppendix C File Obj3D.java.@pAppendix D Class CvHLines.java.@pAppendix E Some Applications.@pE.1 Platonic Solids.@pE.2 Sphere Representations.@pE.3 A Torus.@pE.4 Beams in a Spiral.@pE.5 Functions of Two Variables.@pAppendix F Hints and Solutions to Exercises.@pBibliography.
WILEYSISBN-10: 0470031603
ISBN-13: 9780470031605
  PGS: 392List: 70.95     YOUR PRICE: 67.40

Computer Graphics for Landscape Architects: An Introduction, 1st Ed.
Jose BuitragoAshley Calabria2009
This book is an indispensable resource for Landscape Architecture students, beginning Landscape Architecture professionals, and current Landscape Architecture professionals who have not been able to make the transition from traditional graphics to computer graphics. This step-by-step guide is filled with visual screen shots, tutorials, and specific examples from the field.Chapter 1: Auto CAD Chapter 2: Auto CAD to Sketch Up Chapter 3: Auto CAD to Adobe Photoshop CS2 Chapter 4: Adobe Photoshop CSD Photomontage Chapter 5: In Design Chapter 6: Color Rendering Charrettes Index
CENGAGE Delmar LearningHISBN-10: 1418065250
ISBN-13: 9781418065256
  PGS: 336List: 94.95     YOUR PRICE: 90.20

Computer Graphics International (CGI '98), 1998
IEEE1998
Contents: Rendering; HCI in Virtual Environments; Modeling; Networked Virtual Environments; Curves and Surfaces; Graphics Architectures; Simulation; Virtual Reality Support Systems;
IEEESISBN-10: 0818684453
ISBN-13: 9780818684456
  PGS: 500List: 125.00     YOUR PRICE: 118.75

Computer Graphics International (CGI '99), 1999
IEEE1999
From Synthesis to Analysis: Fitting Human Animation Models to Image Data; Effective Volume Sampling of Solid Models using Distance Measures; Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects; A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces; Visualization and Virtual Reality for Art and Science; Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture; Behavior-Friendly Graphics; Time Warping of Audio Signals; Object Reconstruction from Slices for Vision; Generating Motion Fields of Complex Scenes; Interactive Specification of 3D Displacement Vectors using Arcball; A Technique for Precise Depth Representation in Stereoscopic Display; A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization; Virtual Laboratory: An Interactive Software Environment for Computer Graphics; Interactive 3D Landscape Visualization: Improved Realism through use of Remote Sensing Data and Geoinformation; Islamic Symmetric Pattern Generation based on Group Theory; Homotopy Modeling as World Modeling; Social and Industrial Impacts of Homotopy Modeling; Homotopical Modeling as the Basis of New CAD Standard Homotopy CAD for Collaboration Engineering; Homotopy and Intellectual Property; Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers; Time-Dependent Parametric Surface Models of the Human Heart; A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces; Monotonic Cubic Spline Interpolation; Edge Extraction for Adaptive Mesh Construction; Near-Optimal Adaptive Polygonization; Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes
IEEESISBN-10: 0769501850
ISBN-13: 9780769501857
  PGS: 200List: 115.00     YOUR PRICE: 109.25

Computer Graphics Using Java 2D and 3D, 1st Ed.
Liang, Y. Daniel
Zhang, Hong
2007


 1. Introduction.


 2. Mathematical Background for Computer Graphics.


 3. 2D Graphics.


 4. Advanced 2D Topics.


 5. Basic 3D Graphics.


 6. Graphics Content.


 7. Geometric Transformation.


 8. Views.


 9. Lighting and Texturing.


10. Behavior and Interaction.


11. Animation.


12. Additional 3D Topics.


Index.
Prentice Hall - PEARSONSISBN-10: 0130351180
ISBN-13: 9780130351180
  PGS: N/AList: 123.60     YOUR PRICE: 117.42

Computer Graphics Using Open GL, 3rd Ed.
Hill Jr., Francis S
Kelley, Stephen M
2007

CONTENTS

Chapter 1 Introduction to Computer Graphics

     1.1 What is Computer Graphics?

Prentice Hall - PEARSON

HISBN-10: 0131496700
ISBN-13: 9780131496705
  PGS: N/AList: 133.00     YOUR PRICE: 126.35

Your search found 78 books
Now viewing Books 1 - 25
In stock items ship IMMEDIATELY.
Other titles usually ship within 2-3 days.

ALTERNATE SEARCHES
Browse Subject         ISBN Search         Table of Contents Search    
Title and/or Author Search       Publisher Search       Advanced Search  

Only a Partial Listing of Our Stock!
2 Week Return Policy (disks must be unopened)


Location/Hours/General Info. Ordering & Shipping Search Techniques/Examples
Corporate Accounts Government Buyers Librarians
Universities & Colleges Training Accounts International Orders
Technical Books on these areas & more:
Computer Business Electronics
Engineering Uniform & Code Construction
Film & TV Industry Legal Medical
Recording Industry Math & Science Classic & Out-Of-Print Titles

Opamp Technical has one of the largest selections of technical books in the country. Our bookstore was started over 20 years ago. We supply all types of professional & educational technical books to individuals, government agencies, schools, corporate libraries, & many industries.
 

OPAMP Technical Books
1033 N. Sycamore Avenue
Los Angeles, California    90038   USA
800-468-4322 / 323-464-4322     FAX 323-464-0977
Copyright © 1997-2007 Opamp Technical Books, Inc.